Character rigger, Maya generalist and visual artist.
Demo Reel and Animation Examples
My current Demo Reel, featuring 3d and Motion Graphics work I have done:
Some short animations I worked on:
Experiments and miscellania:
Drawing, Paintings and Prints
Here are some prints I have made. More coming soon.
I have used advanced tools and processes to create many different types of high quality computer generated animation content for film, broadcast and games. I have used both Unity and Unreal game engines to create and integrate content for studios and augmented reality. I have experience with game testing and bug testing in conjunction with engineering teams. I have used Maya, XSI, Houdini, 3d Studio MAX and other applications in Windows and Linux environments to create CG content while tackling and solving the issues inherent in big budget cinema, games and marketing.
My specialty is as a Character Technical Director, modeling and rigging characters and integrating them into game environments or shot sequences. Because of the technical requirements of that work, I have familiarity with all aspects of CG content creation, from modeling to texturing, lighting and animation, as well as experience creating storyboards and original ideas.
I hold a Master of Fine Art (MFA) in Animation from The Savannah College of Art and Design and a Bachelor of Fine Art (BFA) in Painting and Drawing from The University of Washington.
If you wish to contact me, feel free.